A downloadable game for Windows

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sideliner is a minimalist puzzle game where you use your current path to create new ones.

  • Land on the goal across 40 levels of casual puzzle play
  • Clean, minimal design with different themes
  • Gamepad support
StatusReleased
PlatformsWindows
Rating
Rated 4.3 out of 5 stars
(10 total ratings)
AuthorWayedOut
GenrePuzzle
Made withGIMP, Inkscape, GameMaker, FL Studio, Audacity
Tags2D, Casual, GameMaker, gamepad, Minimalist, Short
Average sessionA few seconds
LanguagesEnglish
InputsKeyboard, Xbox controller, Playstation controller

Download

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Click download now to get access to the following files:

sideliner.zip 3 MB

Comments

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(1 edit)

This is a neat concept and I like some of the mechanical twists that are later added in but I have to agree with another of the comments here, the difficulty level is through the roof at times. I'm currently on puzzle 27 and have been for a bit (edit: got to 28) but the final puzzles for each mechanic have almost universally been a bit harsher than is likely necessary. TBF I think the "count down & disappear" mechanic may just make it too difficult to visualize far enough ahead IMO.

I really appreciate you not only playing but leaving such great feedback. I'm glad you were able to have some fun with it.
I've reflected on the game on and off since I've released it and mostly agree with what you've said. While searching for a balance between it being challenging and having those "aha" moments for the player, I ultimately veered into it being far more difficult than I realized and probably a bit too convoluted in a way. I do think there's something to the base concept and mechanics and plan on maybe revisiting them in a different way in the future, but this was for sure a learning experience for me.

Thanks again!

FWIW I do want to say that I think it is still a decent puzzler, just one that some will want to check out of at some point due to said difficulty spikes. I managed to finish the rest of the full 40 today and I would say that the difficulty level in the final ten or so stages was more manageable, having to trigger a block disappearing as opposed to it alternating each turn may simply be easier to grasp.  Anyways was glad to give it a shot, not sure I saw a game use that kind of "count down & disappear" mechanic in this context before so credit for showing me something new, best of luck with whatever you get to next.

Can you make a mac or web build? would like to try the game!

At the moment I can't, sorry.

Alright, do you have any gameplay footage?

(+1)

The puzzles are way too hard honestly but cool concept!

Thanks for giving it a shot. Any level in particular you got stuck on?

Level 10 felt like a completely different difficulty frpm level 9 but after 10 minute or more I won it and level 11 felt impossible

(+1)

Thanks for the feedback. 11 can be a bit more challenging.

(+1)

Love the look!

Thanks for checking it out.

(+1)

Love it! Great music choice too.

Thanks so much for playing!